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Michelle Gallen :: Blog :: Language Learning with Lego

July 15, 2007

http://www.liquidelearning.com/2007/05/language-learning-with-lego.htm


When I was playing around in Scratch yesterday, I couldn't help but think (again) that it's possible to develop a visual approach to learning a second language. When working on BBC Jam Irish, I developed a visual sentence builder to help a learner build he/she/me/they sentences that involved like/love/hate and an object (pizza/school/hairy caterpillar). Using lego people and objects (what else?) the learner could select any subject, object and emotion and then generate a text and audio sentence.

But this was a Flash-based game with a limited number of objects and possible sentences. What would be really interesting is taking a language and categorising its components much like Scratch has done, so that a learner can snap together blocks of language to create sentences that are visually rendered. If I've created a sentence that says I am riding a bike in the rain, then a visual animation of me, riding a bike in the rain, is played out.

A site called lingualgamers.com briefly touches upon the idea of language learning using blocks in this article, having taken inspiration from MIT's StarLogo TNG - another visual programming application.

I've another, stranger idea for visual language learning that's currently bubbling away in my head...I'll try and get around to it next week.

Digg!

Posted by Michelle Gallen

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