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February 2008

February 01, 2008

This is the first advertisement I have seen promoting a professional social network.

 

It's purpose seems relatively clear: attract more members, make potential clients aware of such networks.

It's style is humorous, irreverant, tending towards the vulgar, as the narrative indirectly makes light of what it's like working in the advertising arts field. It's not clear, however, if this professional network is virtual or face-to-face.

The value proposal seems to be connected to alerting members, potential members, and advertising clients of a "space' where creative advertising types can assemble, share, collaborate, and reflect--i.e., those things that networks are capable of producing and sustaining.

What would an edublogger network ad look like? Hmmmm... 

Thoughts? 

Posted by Christopher D. Sessums | 1 comment(s)

February 20, 2008

Here is a rough outline for a presentation I'm doing later this week re: Read/Write Tools for Educators: From Low Tech to Go Tech. Enjoy!



What is Web 2.0?

"a set of principles and practices that tie together a veritable solar system of sites that demonstrate some or all of those principles"

Alternatively, Web 2.0 can also be referred to as the Read/Write Web.


Essential:
firefoxlogo
Firefox

 

 

 


 

Search Engine:
googlelogo

Google Search




Office Replacements: Note Taking/Collaboration/Calendar

theblog

 

Weblogging
Edublogs.org -- a weblogging platform and community for educators

Blogger -- a weblogging platform for all comers

Weblog Reader
Google Reader -- aggregate multiple website feeds

(What is RSS? -- RSS in Plain English)



 


Bookmarking
Delicious -- catalog, manage, and share Web resources





Mind Maps
Bubbl.us -- online brainstorming

Flowchart.com -- create and share flowcharts

Gliffy -- multiple chart types to share and create online


wikibusWikis
What's a wiki? presentation

pbWiki -- a simple wiki platform to get you started


Presentation tools
Slideshare – upload and present your slides

Empressr – media sharing


Social Networking
Facebook – friend and colleague portal

Ning – user-created community Websites

Twitter – microblogging

Skype – VOIP conferencing/chat


Broadcasting Tools and Media Sharing
UStream -- Platform that provides live interactive video for everyone

YouTube - a great deal of content ranging from academic to scatologic.

Google Video – see YouTube

Flickr – photosharing


Other Resources
referenceBibliography:
EasyBib – online bibliography resource file

Zotero -- a free, easy-to-use Firefox extension to help you collect, manage, and cite your research sources. It lives right where you do your work — in the web browser itself.

 

Quick Reference:
Wikipedia -- the Cliff Notes of our collective intelligence

 


Watch List:
binos
Yugma -- Yugma enables any group to spontaneously collaborate on projects in real-time. Collaborate anytime with offsite team members, give virtual presentations, host webinars, streamline workflow, provide remote tech support, and much more.

LiveMocha – live language teaching site

 

Twine -- your very own intelligent personal Web assistant

YouOS -- an online desktop application 

 

 



Additional Resources and Places to Peruse:
solarbackpack
Web 2.0 Backpack: Web Apps for Students

Top Web Tools for College Students

DIRECTORY OF LEARNING TOOLS -- This directory contains over 2,000 tools for learning. It is divided into 2 parts: 

 

 

 

1) Production Tools - for creating, hosting, delivering and managing learning and performance support solutions; and

2) Personal Tools - for managing your own learning.
The tools in this Directory are both freeware/open source and commercial.


EDUCAUSE Learning Initiative
-- The EDUCAUSE Learning Initiative (ELI) is a community of higher education institutions and organizations committed to advancing learning through IT innovation. This site houses resources, briefs, papers, case studies; events; videos, and podcasts.

Free Online Educational Sites -- Links to a variety of free and open content in support of teaching and learning.


socialnetworksBuzzywords:

 

ICT – information and communication technologies

CMC – computer-mediated communication

PLE - personal learning environment

Tagging -- user generated labels for their Web collections

The Long Tail -- Web as power curve

Mash-Up -- hybrid web applications

Small Pieces Loosely Joined -- the Web as components

Social Software – computer applications that enable social interaction online

Social Networking – using the Internet to connect to people

Open Source – code sharing

Creative Commons – copyright and distribution terms

Posted by Christopher D. Sessums | 5 comment(s)

February 24, 2008

http://xl-medium.net/WPblog/2008/02/24/online-learning-commu

This essay is a review of the following article written by V. Charalambos, Z. Michalinos, and R. Chamberlain entitled The Design of Online Learning Communities: Critical Issues, published in Educational Media International (2004), v. 41(2), pp. 135-143. Elements of this essay are incorporated in a literature review I am working on associated with peer-reviewed journal articles that focus on online learning communities.

In this study, the authors share lessons learned in the creation of an online learning community sponsored by the United States Distance Learning Consortium called STAR-Online (Supporting Teachers with Anywhere/Anytime Resources), a Web-based educational technology teacher professional development program/model. church sign

According to the authors more than 20,000 teachers have participated since its inception in 2000. Each participant registers online, takes a pre-survey as a means for directing them to suggested learning modules which he or she can complete as directed. All participant data and modules he or she completes is stored in a personal online portfolio. Participants are given access to a number of professional development resources. These include Teacher Resources (lesson plans, digital artifacts, audio and video), communication tools (listserv, chat room, and online bulletin boards.

Professional development modules or lessons are built upon several components. Each contains an overview of the topic(s) to be presented, a set of competencies to be addressed, lessons/activities to engage in, a lesson plan development and integration activity, a sharing out feature which asks the participant to describe how the lesson plan worked, and what impact it had with students, and an evaluation form that is submitted to the module development team for feedback and assessment purposes.

Lessons learned After systematic research and evaluation, the authors suggest that there is no systematic formulae or step-by-step guarantees on how to build and structure successful, highly engaging, online learning communities. However, the authors do suggest that online learning community planners and developers can glean much from reviewing what others have experienced and learned from such endeavors. As such, the authors share what they believe to be successful characteristics of an online teacher professional development learning community.

Successful online communities have several of the following characteristics (pp. 138-139):

  • They consist of people who cannot meet face-to-face because of place and time constraints and who meet online to work together on a shared task.
  • The tasks and sub-tasks on which members work online are clearly defined and participants have a clear understanding of the expectations.
  • A common sense of responsibility exists among participants towards the assigned task and peers.
  • Easy access to technology and Computer Supported Collaborative Work (CSCW) tools is available to all members.
  • The tools for communication are accessible and usable.
  • There is good leadership and co-ordination of online activities.
  • There are capable moderators that provide facilitation, help, guidance and support as needed to the members of the community.
  • Ongoing interaction among members is based on constructive dialogue.
  • A joint vision, control and ownership of the community, its goals and artifacts are equally shared among the members of the community.
  • There is mutual support among its members and sub-groups.
  • The rules that govern participation in the community are clearly defined.
  • A system is in place monitoring member participation and behaviour and a system to sanction certain inappropriate behaviours.
  • It is a safe environment where participants can freely express their opinion and ask questions without the fear of being 'attacked' by others.
  • Activities completed are evaluated regularly and feedback is provided in a timely manner.
  • There is a certain degree of structural dependence that establishes the need for members to interact and share resources.
  • Smaller groups within the community provide a peer-support group smaller than the larger community (Levin et al., 1990; Palloff and Pratt, 1999; Salmon, 2000; Harasim, 2002) [authors' citations].

As a set of general principles or guidelines, the above list provides a set of ideas for online community designers and developers to consider. Combined, these principles relate to elements of Anklam's (2007) definition of a network. In this sense, networks are built upon "webs of relationships that we tap into in order to accomplish something that we could not do by ourselves" (Anklam, 2007, p. xi). As an organizational form, networks offer us a range of choices for managing and interacting with people, ideas, and work. Every such network has a particular purpose, an implicit or explicit organizational structure, a style or way in which participants engage and interact with resources and others, and such networks provide some form of value or the network itself probably would not need to exist. While networks will never replace hierarchical structures or markets, they can offer participants new ways to think and act. community rainbow

As such I have difficulty accepting the authors belief that there are no systematic formulae or step-by-step guarantees on how to build and structure successful, highly engaging, online learning communities. Research on professional learning communities (DuFour, 2004), communities of practice (Wenger, 1998), and organizational networks (Anklem, 2007) suggest that there are specific steps that can be taken to create online learning communities that offer considerable value to participants.

The authors then go on to outline and consider questions and issues associated with planning the creation of an online community for professional development as well as offer practical recommendations derived from their work and the works of others.

While the planning and development suggestions are practical and offer meaningful insights, the authors only occasionally offer any real theoretical grounding for their suggestions outside their own experience. Team building, cooperative learning, and other models for organizing people to work and learn together are abundant. I am curious why the authors left these or other structural or organizational models out of their analysis of planning and creating online learning communities?

The authors conclude by acknowledging the complexity associated with learners, learning, and community design. They note that like learning itself, online learning communities involve a certain level of disequilibrium or struggle with the problems and possibilities of their own creation and capacity. Thus so much depends upon how structural decisions are negotiated among organizers and participants.

However, it does seem a bit disappointing to listen to the authors cite the importance of the experience and research of others in planning and creating online learning communities without offering reflections or citing the work of others in this growing field. As such, I find myself somewhat skeptical of their findings.

 

References:

Anklem, P. (2007). Net work: A practical guide to creating and sustaining networks at work and in the world. Burlington, MA: Butterworth-Heinemann.

Charalambos, V., Michalinos, Z., & Chamberlain, R. (2004). The Design of Online Learning Communities: Critical Issues. Educational Media International, 41(2), pp. 135-143.

DuFour, R. (2004, May). What is a "Professional Learning Community"? Educational Leadership, 61(8), p. 6.

Wenger, E. (1998). Communities of practice: Learning, meaning, and identity. New York: Cambridge University Press.

Posted by Christopher D. Sessums | 1 comment(s)

February 28, 2008

The following post is taken from a presentation on blended or hybrid teaching and learning. The examples are linked to courses here at my uni that are unfortunately inaccessible for people outside (sorry about that). If you have any examples of hybrid or blended courses that you would like to share, please leave a link in the comments section below.

 

wall clock 

Blended Learning

 


It's not about technology; it's about time.





 

Why Blended Learning?

In many cases, "the flexibility of asynchronous, any time, any place, online interaction makes it more practical for students and instructors to interact online" (Bates & Poole, 2003, p. 119).




classroomDefinition:

"Blended learning is not one thing. It comes in many shapes, flavors, and colors" (Picciano, 2006, p. 96).

 

It may be used to enhance the traditional lecture with electronic instructor notes additional readings, and images of charts, graphs, or other handouts.

 

It may combine e-learning with face-to-face instruction so that rather than meeting in a classroom three hours a week, a course meets two hours per week with the third hour consisting of an online threaded discussion.

 

"In the broadest sense, blended learning ... can be defined or conceptualized as a wide variety of technology/media integrated with conventional, face-to-face classroom activities" (Picciano, 2006, p. 96).

 

At the 2005 Sloan-C Workshop on Blended Learning, the following definition of blended learning adopted and since distributed:

 

  • Courses that integrate online with traditional face-to- face class activities in a planned, pedagogically valuable manner; and

  • Where a portion (institutionally defined) of face-to-face time is replaced by online activity*(P. 97).

*Laster, S., G. Otte, A. G. Picciano and S. Sorg. Redefining blended learning. Presentation at the 2005 Sloan-C Workshop on Blended Learning, Chicago, IL, April 18, 2005.


researchResearch:

Dziuban et al. (2001) found, given a strong design and support infrastructure:

  • Blended courses had marginally higher course completion rates than fully online courses;

  • Faculty considered that blended courses required more time to develop and administer than f2f courses but less time to deliver;

  • Faculty considered that blended courses increased the amount and quality of interaction compared with standard f2f courses; and

  • Faculty satisfaction with blended courses was higher compared with standard f2f teaching.

"While the research base on blended learning is not yet developed, its influence on higher education may be far greater in the years to come" (Picciano, 2006, p. 100).

Additionally, Picciano (2006) notes that "access and growth will improve in blended learning environments when carefully designed for pedagogically appropriate reasons" (p.100).



Examples:


EME 4401 -- Integrating Technology into the Elementary Curriculum

TSL 3526 -- ESOL Foundations: Language and Culture in Elementary Classrooms Blended Course

SITE Program



double hapinessHow Blended Learning can work for you:

  • Allows you to rethink class time.

  • Allows for the potential of increased interaction with students in large classes.

  • Allows for the extension of classroom conversations.

  • Allows you to place lecture material online to leave more time for discussion and assignments in class.

  • Allows you to create virtual workspaces for groups.

  • It can be a healthy segue to developing courses for fully online delivery.



Remember:

  • Building blended or any e-learning takes time.

  • Technical and design support is critical.

  • Student support is also critical.



Other Resources:


University Of Wisconsin-Milwaukee site for Hybrid (Blended) Learning

Hybrid Learning: Maximizing Student Engagement -- article from Campus Technology

PEDAGOGY for Blended Instruction: A Primer -- Prepared by Philip Pecorino

Blended Learning Effective Practices -- aggregated by Keith Bourne


Notes:

Bates, A. W. & Poole, G. (2003). Effective teaching with technology in higher education: Foundations for success. San Francisco, CA: Jossey-Bass.

 

Dziuban, C., Moskal, P., Juge, F., Truman-Davis, B., Sorg, S., & Hartman, J. (2001). Developing a Web-based instructional program in a metropolitan university. In B. Geibert & S. Harvey (Eds.). Web wise design: Lessons from the field. Englewood Cliffs, NJ: Educational Technology Publications.

 

Picciano, A. G. (2006). Blended learning: Implications for growth and access. Journal of Asynchronous Learning Networks, 10(3). Retrieved 27 February from http://www.sloan-c.org/publications/jaln/v10n3/pdf/v10n3_8picciano.pdf.




 





Posted by Christopher D. Sessums | 1 comment(s)

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