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November 2006

November 03, 2006

"Have you ever dreamt of having a piece of software art you could call truly yours? Or had the feeling that most media art is dull, and that you could do it better? Or had a marvelous idea you could not realize for lack of time, commitment or expertise?
Well, your chance has come."


These are words by Leonardo Solaas, an Argentinean programmer and net artist, in his introduction to the project Outsource Me, run in the context of the Readme 100 festival (November 4-5, 2005). Solaas takes on the role of a worker looking for an employer who would be keen to have a work done for nothing (in that case, the making of a software art piece). Instead of waiting to be given the possibility to "emerge" (as it is said that outsourcing industries are a factor for the emergence of third-world countries), Solaas creates his own emergence through this art project.


I am hinting to this project as a way to introduce my own work, which is another type of outsourcing. After a Master in Contemporary Literature dedicated to the investigation of new forms of aesthetic writing through informatic codes (in French: "Poétique des codes sur le réseau informatique", sept. 2006), I am working now on a new Master, this time in Information and Communication Sciences, based on Software art.


I would like to understand how programmers write their programs and accompany them with critical discourses. My outsourcing is illegitimate because, in spite of researching within an institution, the works I am interested in do not need (or should not need) any critical support: they produce it themselves. I am not trying to bring anything new to them (myself I am not a programmer), but something new to my peers in the university: writing software art, a "speculative" (Mathew Fuller) technique, a political "praxis" (Geoff Cox, Adrian Ward and Alex McLean), wraps network usage in a critical and playful mode that is not always acknowledged in the scholar discourses about new media. In terms of appropriation and tactique there is a lot to think about. I will also look in the direction of conceptual art and conceptual and/or cybernetic poetry for a better understanding of these textual forms.


For my previous master I have ran until today a blog (on elgg already) that was for me a didactic tool to organize my discoveries in a field (electronic textualities) that was new to me. That is what I am starting to do again with this blog. Here is a selection of the posts that were about code in the previous blog.


For now I am going to investigate the works of the runme.org community and further into software and programming practice that I find interesting. Also I will write down notes about critical works in progress.


Cheerio!

 

Keywords: code, research, runme, software, software art

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An interesting interview by ArtFagCity with Tom Moody and Michael Bell-Smith: "Geeks in the Gallery", where they discuss about the traditional distinction between low art and high art and bring their new perspective, consisting in making the most out of easy webtools (via an interesting discussion of the animated gifs qualities for instance). 

The phrase Software art as I study can be deceiving: one could think it has to do with super high-tech up-to-date and exepensive software used by experts. Same for the word art, which could easily be interpreted by its application in the high fields of art history and institutions. When the two come together, though, here is the twist: they seem to degrade each other - and that's where the fun is: "art becomes web junk" says M. Bell-Smith. For more qbout gifs, I have illustrated the subject a little bit on my previous blog under the category icons, gifs, cheap art.

Image via Cosmic Disciple

They also develop a non-political stance, and it's interesting to find a way out this boring debate of what is political art. It gives way to an idea of art practice that is not political by representation but by practice, by the context in which it is elaborated, by other stuff that the artist does and that he does not call art; Tom Moody's blog is filled with newspapers' extracts on american political life but in the interview he claims the right to political irresponsibility. I once heard the same words spoken by the net.art duo JODI: "the freedom to be irresponsable in front of one's computer", says Dirk Paesmans (in Matthew Mirapaul's NY Times article "Distorting the digital mechanism" 21/04/03). 

Tom Moody's adds some fuel to the fire there! (this metaphor I just used is irrelevant and comes out of nowhere).

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November 04, 2006

  

i keep modifying and updating these projects. today, march 17th 2007, i decide to stop. maybe. 

  Following my introductory post, here are some introductory notes and an outline for my Master thesis on Software art according to run_me, written in French. 

i wrote a larger project for a phd grant at Paris 8 next year.

Keywords: academia, code, critique, French, master, paris 8, phd, read_me, research, run_me, software, software art, software criticism, thesis

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November 08, 2006

 

 

Keywords: bug, noise, video

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November 11, 2006

By Etienne Cliquet (may 2005), from ordigami.net

 

more about Cliquet on this blog

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Hannah Weiner, related to the avant-garde L=A=N=G=U=A=G=E poetry movement, had strong ties to conceptual art and the cybernetic reflexion on language. Here is a text she wrote on experimental information procesing, with a spin from numeric to analogous modes of communication.

Also read this post from my old blog on her Code poems.

=======  

[in 0 TO 9, #6 (July, 1969). Edited by Bernadette Mayer & Vito Acconci]

TRANS - SPACE COMMUNICATION
Hannah Weiner

I am interested in exploring methods of communication that will be understood face to face, or at any distance, regardless of language, country or planet or origin, by all sending and receiving.

For three years I have used the International Code of Signals to make poems and poetry events, because this code makes available and possible the translation of simultaneous equivalents:

flashing light (by morse): abstract visual
sound signaling (by morse): abstract visual
live semaphore: motion
fixed semaphore: motion
flag hoists: concrete visual
radio: electronic
words (including equivalent translations in seven different languages

I consider This code an exploration of linear communication, which has served the binary neurological function of the brain. The most useful thing for me here, in the code, is the understanding of the equivalents: one kind of signal may equally be substituted for another with the exact same meaning. It then becomes very clear when a different, non-linear thinking appears, as in "knight's thinking" (schizophrenic thinking). Here, as in the chess game, the move is two up in a linear fashion, but then one jump to the side, to a conclusion or a connection that may baffle the listener if he is expecting a linear-causal relationship.

Lately my own explorations have dealt with the use of minimal clues: how much information can be received, and how accurately, through how little means. For example, a television set with its back to the audience and no sound on represents an equivalent translation of movement into light through an electronic medium but offers little information; (negative shadows?). Half a Ping Pong game may readily give the nature of the whole, half a telephone conversation may not. When is movement a more efficient means of communication than words? For what complexities of thought? Do different complexities require different methods of communication? And how do we judge when to use what?

The amount of information available has more than doubled since World War II. In the next ten years it will double again. How do we deal with it?
1. Do we use more than the 5% of the brain now in use?
2. Do we process quicker?
3. Do we decode information more and put it in another form (not language) so that the present brain can handle it?
4. Is there a change in the neural circuits of the brain?

If the last, is this is a change from a binary to an analog system in the brain? Is this a mutant? Is this a quantum jump to a different energy level? Is there a new form off communication to accomodate these changes? Is it here? Has it yet to be developed? Has it any relationship to "knight's thinking"? Has it any relationship to changes in so-called "states of consciousness?" Is it an analagous, circular, field or some other non-linear system?

What relationship will this new form have, or has already, to the high incidence of television, telephone and other electronic communication, to users of LSD, to the fact that Dr. Sackett, at the University of Wisconsin, has discovered that monkeys reared in isolation have more adaptive learning facilities when the brain has been directly stimulated by electrodes?

At the moment I am interested in exploring methods of communication through space; considering space as space fields or space solids; thorugh great distances of space; through small distances, such as the space between the nucleus and the electrons of an antom; through distances not ordinarily related to the form of communication used. I am interested in doing this so that we may develop methods of communication that will be understood face to face, or at any distance, regardless of language, country, or planet of origin, by all sending and receiving. For me this implies an understanding of four, five, (and six?) dimensional space; of how what can be transmitted though this space; of how these spacial dimensions relate to different "states of consciousness" and to different neurological patterns (if any).

Send replies to:
Box 619
Woodstock, N.Y.

(thanks to Justin Katko for transcribing and sending this to me)

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November 12, 2006

from the pupils of a French primary school

 

 

Keywords: art, gif

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November 18, 2006

A new blog has been lauched since October 2006, the "Nasty Nets Internet Surfing Club", and is run collectively by a bunch of "profesional bloggers": Travis Hallenbeck, Joel Holmberg, Marisa Olson, Michael Bell-Smith, Tom Moody, Brian Blomerth, John Michael Boling, Peter Baldes, Paul Slocum, Guthrie Lonergan.

http://nastynets.com/surfmachine/wp-content/themes/classic/images/surfer-1.gif
 

These people represent quite well what Trebor Scholz, in a class he was teaching at SUNY Buffalo in Spring 2006, once called "wild theory", not in the scientific meaning of speculation (hypothesis with no proof), or even "insane claim", but in an epistemological perspective. Knowledge (and especially "scholar" knowledge) doesn't match only one context or only one frame : geek culture (for instance) has made the point that erudition is not something limited to university libraries. Research practice can be elaborated in alternative environments and inform the theoretical field in a whacky and smart way. In the case mentioned above, people combine geek culture contexts (and methods of data processing and knowledge displaying) and a scholar research practice (most of them are teachers in universities. I think that's cool. 

See my previous blog on cheap art.

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On splasho.com, a baby and dead conveyor. What they say:

"The flow along this conveyor belt represents the rate at which babies are being born on the planet, the flow of coffins represents deaths. You can tick 'Show continent' to display the continent in which they are born. ( Africa, Asia, Australasia Europe, North America, South America). Continents are not yet shown for coffins. On slow systems the babies may bunch up, this appears to perform better on Internet Explorer than Firefox."

Here is the baby and coffin performance gone wrong on Firefox: 

 

 

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November 20, 2006

Following a post on my old blog, SpamJam poetry as I called it (and other spam/e-mail art concerns on my previous blog @camillepb::e-textuality), I wrote an essay for the to-be-published new bilingual FR/UK academic review called “regards croisés / crossed looks” (by the researchers of Laboratoire Paragraphe / dept. Hypermedia / Paris 8) that focuses on digital literary forms, with a multicultural and pluridisciplinary perspective (literature, communications studies and new media studies, semiotics, psychology…).

My essay targets non-identified textual forms that help reconsidering the Jackobsonian poetics in the light of the conceptual frame it is derived from: the theory of communication by Claude Shannon. These are interventional processes: the Codeworks of the collectives NN and JODI on virtual communities' listervs. What is new in them which could define these processes as poetic? What is at stake in the context of information processing by a community that both welcomes and rejects them, thus determining their practice as parasitic? I will try to reconsider one of the great metaphor of post-modernist poetry, noise, but I will re-materialize it in the digital context of protocols and codes. Out of this “Spam art”, there is an agency effect which repositions actors in the informational system. A new set of literary metaphors will then emerge, among which a textual economy of noise processing in text and the deprogramming of social conventions.

Essay - in English / in French

more references to e-mail/spam art

- very cool interview of Frédéric Madre (who I mention in the essay but whom I didn't spend enought time on) by Josephine Bosma on the subject of "spam art" (on Rhizome) - and more on F. Madre on Homo Numericus

- a networked artists' community project: "Do It With Others (DIWO): E-Mail-Art at NetBehaviour", on the http.uk.net website, initiated by Furtherfield.org. 

------------------------------ 

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November 24, 2006

Today, I went for an update of jodi's web-scams, and not surprisingsly, but still enjoyably, my browser felt weird once again. From the main gate jodi.org, I was redirected towards a new adress: http://www.wwwwwwwww.com, where I had to wait a century to get anything to load. Then a gif appeared on a black background.

 

Also, a general freeze of my firefox browser prevented me from doing anything, let alone to view the page source. So I opened Internet Explorer and went to b-l-u-e-s-c-r-e-e-n's "Code Explorer" - the only place I know where to view code in borwser mode - I entered the new jodi's piece address and scratched my head. Here is the code:

I didn't really know what to make out of it, so I just followed the src hotlink to the gif previously mentioned, that I found inserted in the weirdest java art page ever hosted by a Chinese server: http://toot.myrice.com/wwwwwwwww.htm

It happens that the Firefox browser crash was just incidental, because the piece works fine on Internet Explorer. JODI used a certain Fabio Ciucci's lake java applet. It's funny how my expectations to see JODI go nuts with code led me to a completely wrong interpretation. They are actually being rather simple here, using pre-made easy-to-use tools, with vernacular web nostalgia (as Olia Lialina would say) instead of trendy techno graphics.

 following Guthrie Lonergan's hacking vs defaults table, an exercise in net.art ontology, there was an interesting discussion on Tom Moody's blog about how a distinction about the net art hacking type (that would be represented by Jodi) and the net art default type (that would be represented by Tom Moody) was actually pretty fuzzy, and could blend easily into one another. Here Jodi gives a pretty good example of that, definitely playing in the "default" mode.

Fabio Ciucci's works can be found and downloaded here. My favourite remains another "Lake applet" (the most improbable in dozens) pictured below (click image to see the applet running) - notice the duck.

 

 

Keywords: applet, applets, default, fabio ciucci, hacker, java, jodi, net art, tom moody

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November 25, 2006

 

 

Keywords: guthrie lonergan, video

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November 28, 2006

Last Friday (24/11/2006) I went to hear a talk by Etienne Cliquet at Ars Longa which hosts The Upgrade! Paris (organized by the collective? association?... Incidents. In spite of my arriving (very) late, I could get a glimpse of what he was talking about, essentially presenting the work he has been doing during the last few last years, based on the art of origami and the play with rules: Ordigami.
 


There was some discussion about the methods of designing and folding the origami; one piece has necessitated 7 hours of folding; but the design of a piece can take several weeks to be achieved. On this occasion, Cliquet, answering the audience, evoked the possibility of "performing" the origami, i.e. folding it in front of a public as a durational piece.

To me, Cliquet's ordigami is interesting in terms of performance as well, but in the perspective that the folding is the performance of a score. Cliquet says quite explicitly: the lines according to which one folds is the code source. Close to conceptual art, as it seems, Cliquet manages to reintroduce a discourse where the object is taken into account - the object, in art, since Modernism, has been rejected by many art movements. Cliquet says that at first his goal was to take technology as art and develop an aesthetics of new objects for representation. From there, it has critically evolved to representing technological processes, and further on, coding information into folding (see the post where I introduced Cliquet in this blog).
 
As he explains in a recent post on his blog: "I think that the expression 'representation' is not good anymore to point to certain forms when there is no more causal relation between a thing and its re-presentation. I think more and more often in term of instances or occurrences than in terms of representations." (my translation; text posted on the 11/26/06 "Postmédia #7: Instance et Jeu"). Still working with an object-oriented perspective, Cliquet chooses occurence, a "temporary memory-space", over representation. The object is a time-based instantiation of a category, valid as long as it circulates, in effect.


(Cliquet talking about his piece "Internet Statistics" , elaborated in reference and in contradiction to the community of contemporary "traditional" origamists, led by Robert Lang, and oriented towards making representation of objects found in the nature)

Cliquet has an interesting reference to a distinction made by linguists that he uses it to describes his own practice: if the folding, the code, or better said, the protocol, is a "conveyor language" (langage véhiculaire), the object as it is distributed, appreciated, manipulated (by the creator or by the consumer, if the distinction is still valid) in a context, is a "vernacular language" (langage vernaculaire).

In this way, folding can be seen as a means to communicate, more or less ironically through the encryption of binary code in folding, or experimentally through the emulation between specialists within a community (the Origamists). Cliquet points out that origami is quite a traditional way of making art, and that most of the innovations in the field in terms of form and method have been happening in the last 30 years, thanks to the development of computing which provided scientists with more powerful tools for calculus, and also boosted the desire of finding ways to solve problems, in a gamely manner.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
(how to fold all the possible Pokemon figures with one sheet of paper)

Also, Cliquet evoked the ARG (Alternet Reality Games) which work thanks to a collective brainstorming in which the individual as well as the group is confronted with solving riddles.

Through all these features, I find that folding has a lot to do with programming considered as art: innovation based on community and communication, an amateur milieu specializes in a hobby activity without needing a legitimate space to make it happen or exist, a structure of discourse that auto-organizes, etc.

It is then not by chance that Cliquet used to be a software artist in the collective Telepherique.
 
#####
Also check out this essay on "aesthetics by default" written in French during the Telepherique years of Cliquet.
 
 
Douglas Edric Stanley has an interesting post blog about the interview of Cliquet by Marie Lechner here. Also a series of videos of the event (waaaay better than the little flick above) shot and edited by Marika Dermineur are online on Cliquet's website. Easy to browse through because they are divided by chapters. 
 
 

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"Technology gets a guernsey"

(...)

Honours student Mitchell Page has used cutting-edge wearable technology to make basketball uniforms a mine of information - updating and displaying in real-time a player's fouls, score, and even the amount of time left in a game.

"Team sports clothing already acts as a form of communication, about identity and position and team and sponsors," Mr Page says. "Maybe it can also carry statistics and information about the game itself."

He has built four prototype jerseys that he says helped players keep track of games and perform better, and increased spectators' enjoyment and engagement.

He predicts that such technology could transform the way sports are played on the field, and even use the players as billboards for video advertising at half-time. (...) 

(via Information Aesthetics)

 

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November 29, 2006

After a couple of posts mentioning problems related to the use of one web browser rather than another, a little html art / optical game from Paul Camacho:

t;P>

 

 

 

 

 

 

 

 

 

the html drawing as you see it in your browser

now, from left to right: screenshots in internet explorer (for mac), in firefox and in safari (size modified but proportions kept):

    


"Travelling Planes - This example makes use of the fact that HTML is rendered by the viewer's browser. Travelling Planes is coded such that different browser versions will render this image differently. Each viewer might see a somewhat unique representation of the image. What is usually seen as a drawback of HTML, namely cross-browser compatibility, can be exploited to contribute to the uniqueness of a work."

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November 30, 2006


There was a week-end of talks on the Perl programming language , organized by the association of the French Perls Mongueurs at La Villette (Carrefour numérique) last week-end, that I became aware of only Saturday around midnight, just in time to rush the following morning to the Sunday sessions. I arrived at 11:00 am to attend a talk by Christian Aperghis-Tramoni, "The consequences of hanging out on IRC (Internet Relay Chat)", a very seductive title to me who is always craving on knowing more about programmers' community and leasure time.


Unfortunately, I couldn't get in because of the high entrance fee for the day, but in the end it was very fortunate because I got to talk with the guy at the entrance for a couple of hours, who happened to be one of the main French Perl Mongueurs, David Elbaz. With a few other Perl buffs, they started to explain why Perl was a language that was close to their heart. There was only one guy talking in favor of Python in the bunch, and he was the perfect enemy for the Perl fighters: if Python programming tends to generate the least possible number of solutions for a problem, Perl is based on the motto: "There more than one way to do it", which the Perl buffs are very proud of. This was developed and is still entertained by Perl's inventor Larry Wall, in particular in his famous talk where he tried to prove that Perl was the first post-modern language; his main argument is the fact that Perl was not invented but created by plagiarizing other languages, Wall having extracted the most useful features of several programming languages he knew in order to program an efficient log processing tool when he was working at the NASA. The Perl guys insisted on the fact that Perl, thus, was really invented by and for system administrators, as opposed to a commercial language, and was then to be considered as a toolbox with a high capacity for creativity.


By the way, the "toolbox" is a metaphor that Wittgenstein uses to describe what natural languages are, so it's not a coincidence if Larry Wall underlines the proximity of Perl to natural languages. This transitional status in ontology is often raised to explain why Perl is subject to language plays more than any other programming languages. It is also one of the only languages that has its official "poetry" discipline (cf. HOPKINS, Sharon, “Camels and Needles: Computer Poetry Meets the Perl Programming Language”, in The Perl Review, 'Past, Present, & Future', vol. 0 issue 1, March 01, 2002 ).

In the end, I could get in the conference for the final presentations, the "Light Talk" (Présentations éclairs), a series of very short interventions (5 minutes each, rigorously timed by a gong in the form of a metal block carried by a threatening strong Perl guy).

One of the talks, and regarding the "natural language" perspective of Perl, played with the fact that Larry Wall knows Japanese and attempted to explain how the logic of Perl writing followed the Japanese grammatical basic rules.
(video coming soon)

There was a very cool intervention by someone I forget the name of, but who I remember for his leading role in having chosen and set the color (or material) of the t-shirt of a few Perl events (shameful choices such as pink, or fishnet). So this guy was presenting a little module he programmed, called Acme::Metasyntactic, whose main use (or useless use) is to allow the working programmer to find default expressions to replace to overused foo, bar and baz. He started with a database made out of action sounds from the Batman 60's series, and implemented the module through the IRC channels so Perl mongers could submit ideas for themes and retrieve databases altogether. It was a good echo to the talk I missed earlier in the day on the crazy uses of the IRC by programmers.
 


There was also a call for a European Hackathon, that already exists in the US, that had a lot of success and raised enthusiasm.




Check out the YAPCs (Yet Another Perl Conference), a worldwide series of grassrots symposia about Perl.
There is also a french yahoo group that they told me about.
 
Closing the conference was a good deal of geek humor and a t-shirt sale fundraising with prices going up to 50 euros. I got a free shopping bag!
 
     

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