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June 2006

June 01, 2006

[reblog from the information aesthetics blog] 

a graph visualization of the Document Object Model (DOM) of a user-chosen website. colors denote specific HTML tags (e.g. blue for links (the A tag), red for tables (TABLE, TR and TD tags), green for the DIV tag, etc.). see also organic html & texone link forest.find it here: http://www.aharef.info

for camille.pb/e-textualities: 

document object model
 

UPDATE: My ex-teacher Trebor Scholz blogged about the same mapping applet: http://jedi.ks.uiuc.edu/~johns/links/music/midifile.html. I can only agree with his comment on the 'decorativeness' of the described object, the prettyness without much to learn.

It reminded me that my first encounter with such data vizualisation mapping was with the beautiful Anemone, an M.I.T. project led by Ben Fry, a process using organic design information to render the changes related to web traffic: http://acg.media.mit.edu/people/fry/anemone/. This type of "behavorial" design is interesting to the extent that it deals with large bodies of information in a dynamic way (see other project by Ben Fry, Valence: http://acg.media.mit.edu/people/fry/valence/). It is interesting in the perspective of modeling and predictability, as method of analysis. Although it is based on a series of interpretative paradigms that are hard to swallow sometimes. Ben Fry describes organic design applets's behaviour as translatable in terms of pshychological features: the Anemone can shy away or fear, revealing an 'anti-social' behaviour, etc.

http://home.fmh.utl.pt/~pnoriega/artedigital/digital%20art/ben%20fry%20-%20mit/applet%20%20anemone%20%20ben%20fry2_ficheiros/background.gif
  

Keywords: Ben Fry, map, organic design information, reblog, visualization

Posted by camille.pb | 5 comment(s)

June 08, 2006

Justin sent me the finest piece of spam I have ever seen. I hereby share it on this blog with the 5 following screenshots. Also in the spam poetry archive perspective, check these posts:

- Spam Jam Poetry: Jodi and the mailing lists: http://elgg.net/camillepb/weblog/10606.html

- Does poetry make you hot?: http://elgg.net/camillepb/weblog/9199.html

- Spam Poetry: the Nexxt (Big Thing): http://elgg.net/camillepb/weblog/8654.html

- Read your spam!: http://elgg.net/camillepb/weblog/8443.html

 Click on the images for better quality. 







Keywords: poetry, spam, spam poetry

Posted by camille.pb | 0 comment(s)

June 18, 2006

i was indicated this great piece of... receipt data art, called "Data Burger". Who is googling "data burger" anyway? (I am not telling...-------------------------------> Justin Katko!) This is beautiful:

data burger

More data stuff here: http://www.stat.ku.dk/~rahbek/OxfordHilary2006/Data2006 , which are the teaching archives of the statistics division of the Institute for Mathematical Sciences in Copenhagen 

It reminded me of a few poems collected in the Conceptual Writing Anthology by Ubuweb, and in particular a dyptic instruction piece by Dan Graham entitled "Schema/Poem". It displays the same differential structures that are used by poetry/text generators. But while the texts generated by these programs are boring if not reprocessed by the human hand (RACTER for instance), the instructions themselves are cool to read: as a list with blanks to fill (cf. constraint literature like OULIPO, or more recently Olivier Cadiot's Art Poetic'), or as a tree structure, or even, of course, as code. Here is one piece of the dyptic:

Dan Graham

I recently read a great essay by British poet and theorist Eric Mottram: "The Triumph of the Mobile: The Structure of Information, the Language of Computers and Contemporary Poetry". He proposes to read language experimentations within system theory and information contexts as "adequate retrieval systems", an idea that appeals to me: "exchange information systems or games of exploration".

In his argument, Eric Mottram quotes Frederic Nake's "There Should BE No Computer Art" (part of the critical publication that followed legendary exhibition Cybernetic Serenpidity): "The interest in computers and art should be the investigation of aesthetics information as part of the investigation of communication. This investigation should be directed by the needs of the people".

The conceptual writings don't deal directly with data, but I think it can be interesting to read them within the frame of a referential critical system (not only self-referential), because they can process, potentially, data. Information theory seems useful to read these.

The British conceptual group Art & Language provides the idea of indexation, to read their work, but it is so difficult to find examples of their works on the web that I can't really say much for now. I am reading a book called Essays on Art and Language by Charles Harrisson and hope to know more soon.

Still on Ubuweb, two artists from Art & Language are included in the conceptual writing anthology: Terry Atkinson and Michael Baldwin, with wheir piece, "22 Sentences: The French Army". This is the hilarious beginning of the text :

KEY:

FA -French Army
CMM -Collection of Men and Machines
GR -Group of Regiments

Assertions. Explicata.

The context of identity statements in which collection of men and machines appears as a covering concept is a relativistic one. Identity is not simply built into that concept. The "sense" of identity is contrasted with the constitutive one.
The FA is regarded as the same CMM as the GR and the GR is the same CMM as (e.g.) "a new order" FA (e.g., morphologically a member of another class of objects): by transitivity the FA is the same CMM as the "new Shape/Order one." It's all in the support of the constitutive sense that the FA is the same CMM as the GR. The interference is that the FA and the CMM have the same life history (both the FA and the CMM are decimated) and in which case CMM fails as a covering concept. If the CMM isn't decimated (no identity) the predicate fails. The "constitutive" concept stays. And its durability doesn't come from a distorted construction of "Collection." 

[...] (full piece on:http://www.ubu.com/concept/atkinson_22.html)

 

2 networked writers would appreciate the "data burger" piece for sure. Alan Sondheim and Noemata (Bjorn Magnihldoen). They themselves have a pratice of what I would call data art, but in a much looser sense than the conceptual artists. It is fascinating to get lost in the archives of these two writers, archives that have been compiled from found, generated, distorted data in all formats, and stored in the most minimalistic way (Gopher interface like).  

noemata

 

noemata

But I feel uncomfortable dealing with the theoretical issues of these works. I don't like this idea of textual noise as a form of drift/chaos, in my sense building up a very useless idea of a contemporary sublime.

I recalled of an essay I read a while ago, by Italian Mario Costa, and who actually argues in favour of what he calls a "technological sublime", issued by the experience of digital networked writing. Costa interprets this loss (or drift) as an experience of drowning in an "artifical sublime", an environment that he describes as a "landscape" characterized by a behaviour of indigestion and boulimia. But this sublime is concluded from some a priori that are not necessarily true. Costa presupposes that we approach electronic textuality (digital networked writing) with an interpretive and comprehensive behaviour. He doesn't take into account at all of the fact that new ways of reading have been generated by and simultaneously with the new textualities. Actually, they were sure existing way before, because the "informational mode" (Mark Poster) is less an era, a period, than a context which is reproducible and alterable through time. Think about the amount of information provided by newspapers. How do you handle it? how do you process text? Our reading of the internet textualities has a lot to do with that. 

But Mario Costa talks about the "technological sublime" as a new "threat of alienation" that the self is subjected too (after having passed successfully the test of the scattering of the self imposed by the modern sublime-!). Cyborg theories. I guess, following Costa and the Sondheim data art genre, you could say that the 'noise' produced by artists is our saviour... from the "most alarming danger for what is human to be expropriated by the neo-technological" (Mario Costa, Internet et globalisation esthétique, L'Harmattan, "Ouverture philosophique", 2003, p.23). It functions as a 'counter-attack". Not chaos against order (this is an old modernist idea I guess), but chaos again entropy. Hyper-subjectivity for hyper-media is entropic, and chaos produced by artists is chaos generated to turn this alienation into "sublime" (yeah!). Hmmm... It is frightening to see that the only example Costa provides of a successful attempt at the "technological sublime" are the NASA experiments.

 

Eric Mottram, in the essay previously quoted, has another perception of what noise means in an information/system theory context. It is maybe more pragmatic and low profile, and doesn't end up programming space rockets. And doesn't even include the tiniest amount of sublime, which feels good.

The human system, like the computer, "can make relationships and refer them to its habitual programming unless it is obstructed. When the human system is obstructed, and when the computer system is abused, they have nervous breakdowns. Neither system find it easy or automatic to see or hear chaos, or make it, or recognize it. Two random elements juxtaposed tend to make a cell of energy fusion. Whatever the computer produces, the human system will want to transform into meaning if it is alert and tuned. Random accumulations tend to move away from chaos and become their own order".

Eric Mottram ends up making two propositions, arguing for his idea of art in a cybernetic context as an extension of cultural experience:

1. The Function of poetry is not to order the object but to open us up to kinds of experience which printed words or word signs or heard words can generate.
2. The nature of chaos and entropy in a poem is only conceivable if we acknowledge that chaos is impossible for a human being to create, since all he does is form and all energy has form.

Keywords: alan sondheim, conceptual art, dan graham, data, data art, data burger, database, electronic text, electronic writing, eric mottram, mario costa, network, noemata

Posted by camille.pb | 1 comment(s)

June 26, 2006

Reading an essay regarding Perl as a Pattern Language, I came accross some interesting thoughts on 'critical systems', such as programming languages (or architecture, to which programming languages are compared in the essay).

"The first thing a science needs is a language expressing the concepts of that science. This is the concept of 'patterns'-an explicitly shared language that codifies the basis of our understanding of architecture. By forming a unified, coherent language with which to express our structures, we gain the ability to think rationally about them instead of wishfully attributing the process to art." Here it is important to say that the author uses the word 'art' as a manifestation of intuition ('guts', as he says somewhere else).

'Patterning' can be described as assigning a name that stands for a description, and is meant to avoid talking by loose metaphors. This is one of the major concerns for programming languages. The author insists on the fact that a high conscience of the conventional nature of that name-assigning should be kept in mind (to avoid falling into the pit of dogmatism), especially in a context where "there is more that one way to do it" (Larry Wall's motto for Perl).

"Pattern languages are excellent for communicating design thoughts to others in an abbreviated, precise way, but much of their strength emerges from the fact that humans can internally use language elements to apprehend complex concepts." It is in complex and relativistic systems that pattern languages work the most as they help to establish a basic way of thinking to get to where you want to be.

The author presents one of his programs written for a handwriting recgnition task, and talks about the logical process of the"Decompose and Parse Elements" pattern. In this pattern, he broke down all of the elements of the writing action into discrete tokens. So, the action of writing the letter 'A' becomes the following sequence of seven tokens: 

phandwriting recongition - broking writing actions into tokens

I think it is a very beautiful piece of 'system writing' that (at least formally) can be compared to any great piece of concptual art. 

+++++++++++++++++++REFERENCE+++++++++++++

The Perl JournalIssue #5, Spring 1997 (volume 2, number 1)

http://www.foo.be/docs/tpj/issues/vol2_1/tpj0201-0001.htm 

Posted by camille.pb | 26 comment(s)

June 28, 2006


I am writing my thesis, eventually. Finally, I will not write about poetry generators; I tried to write about Charles O. Hartman (Experiments in Computer Poetry), and Jim Carpenter (Electronic Text Composition), and indeed there are interestng things to say, for instance about intentionality in the process of making text. But I feel that my knowledge in programming is not great enough to write about text generators. So I decided to focus on code as text - code experiments that are meant to be read as aesthetic texts, or that imply a non straightforward relationship to pure programming functionality. It is easier for literary people like me, because there is a lot to see, and you can get an idea of what is going on and enjoy it even if you are not a programmer - at least I can.

These days I am writing about 'obfuscated' code and weird languages. For prettyness, I added a Quine program in Brainfuck in my status bar taken from here http://www.nyx.net/~gthompso/self_brainf.txt and divided in new lines.

update: no more brainfuck in status bar, but here:

>>+++++++>>++>>++++>>+++++++>>+>>++++>>+>>+++>>+>>+++++>>+>>++>>
+>>++++++>>++>>++++>>+++++++>>+>>+++++>>++>>+>>+>>++++>>+++++++>
>+>>+++++>>+>>+>>+>>++++>>+++++++>>+>>+++++>>++++++++++++++>>+>>
+>>++++>>+++++++>>+>>+++++>>++>>+>>+>>++++>>+++++++>>+>>+++++>>+
++++++++++++++++++++++++++++>>+>>+>>++++>>+++++++>>+>>+++++>>++>
>+>>+>>+++++>>+>>++++++>>+>>++>>+>>++++++>>+>>++>>+>>++++++>>+>>
++>>+>>++++++>>+>>++>>+>>++++++>>+>>++>>+>>++++++>>+>>++>>+>>+++
+++>>++>>++++>>+++++++>>+>>+++++>>+++++++>>+>>+++++>>+>>+>>+>>++
++>>+>>++>>+>>++++++>>+>>+++++>>+++++++>>+>>++++>>+>>+>>++>>++++
+>>+>>+++>>+>>++++>>+>>++>>+>>++++++>>+>>+++++>>++++++++++++++++
+++>>++>>++>>+++>>++>>+>>++>>++++>>+++++++>>++>>+++++>>+++++++++
+>>+>>++>>++++>>+>>++>>+>>++++++>>++++++>>+>>+>>+++++>>+>>++++++
>>++>>+++++>>+++++++>>++>>++++>>+>>++++++[<<]>>[>++++++[-<<+++++++
+++>>]<<++..------------------->[-<.>>+<]>[-<+>]>]<<[-[-[-[-[-[-[>++>]
<+++++++++++++++++++++++++++++>]<++>]<++++++++++++++>]
<+>]<++>]<<[->.<]<<]

 

But I wanted to show the prettiest esoteric language ever, that is Piet. Piet is said to be a modern art language; it is called Piet because of Piet Mondrian. Coincidentally, there is another programming language called Mondrian, which is an internet scripting language, but doesn't have a good reason to be named as such. Whereas Piet would have a good reason to be called Mondrian. But because Mondrian exists, Piet is named Piet. Despite the good reasons that Piet would have to be called Mondrian, I like Piet to be named Piet. Well. 

This blog beind dedicated to take a peek at electronic textualities that I can't really write about in the context of my thesis, this is the right place for Piet. Being a graphical language, using blocks of color, I am not going to talk about very much in my thesis, by lack of space - though it would be interesting to analyze e-text based on a polymorph and intermedia perspective, but it might just be off topic in the context of my stuff, which is really based on code and language experiments based on the ASCII alphabet.

A "codel" is used to mean a block of colour equivalent to a single pixel of code. It is enlarged for better readability (and prettyness!). The basic unit of Piet code is the colour block. A colour block is a contiguous block of any number of codels of one colour, bounded by blocks of other colours or by the edge of the program graphic.  Each non-black, non-white colour block in a Piet program represents an integer equal to the number of codels in that block. Commands are defined by the transition of colour from one colour block to the next as the interpreter travels through the program. Check out the Piet page for more: http://www.dangermouse.net/esoteric/piet.html

Here is a 'simple' Hello, World! program, and a superb animated gif Hello, World! program, with explanation here http://www.retas.de/thomas/computer/programs/useless/piet/e 

hello world in piet

                                                 hello world gif

More beautiful graphics here: http://www.dangermouse.net/esoteric/piet/samples.html

Keywords: bits, code, esoteric, graphics, image, language, piet, programming, text, weird

Posted by camille.pb | 6 comment(s)

June 30, 2006

 [from We-Make-Money-Not-Art on May/11/06]

 

David Link's Poetry Machine 1.0 is a word processor that generates texts through a combination of user input and autonomous web bots. Its sources of information are the gigantic pools of information on the Internet.

In a room, a text that is written by nobody runs on a projection screen. The keys of the keyboard move swiftly as if by a ghost's hand and a mechanical voice reads out the generated text, sentence by sentence.

But when visitors approach, the text generator staggers, hesitates, at times grows completely silent. If a visitor strikes the keys himself, the text appears on the screen as well.

If the user's input contains words that are unknown to Poetry Machine, the program sends "bots" into the internet to get appropriate informations. Their search process (visited sites, their valuation and the documents found) can be followed on a second screen.

 

In this interaction of machine words and human text, «Poetry Machine» creates a new écriture automatique, where language is no longer the exclusive domain of human thought but also that of the internal logic of computers.

Video.

The work is part of the Beijing International New Media Arts Exhibition and Symposium, June 30 - July 10 2006, China Millennium Museum, Beijing. Images.

 

Keywords: automated, bots, david link, language, poetry, poetry machine, text generator

Posted by camille.pb | 0 comment(s)